MVX

4 May 2015

Finalist in the 24th WAITTA INCITE Awards

Regions-Industries-Resources

We are very pleased to announce that MVX has been selected as a finalist for the 24th WAITTA INCITE Awards, in the Regions & Industry – Resources category.

The WA Information Technology and Telecommunications Alliance (WAITTA) has been conducting an annual award since 1991. The purpose of WAITTA is to recognise outstanding performance and contributions by members of the ICT community in Western Australia.

Category winners will be announced at the WAITTA INCITE Awards Presentation Dinner, which is being held on Friday, 19 June 2015 at the Perth Convention & Exhibition Centre.

Click here to read the media release.

9 Mar 2015

MVX Build Manager

In addition to our main projects, the MVX team also focuses on creating tools and frameworks to help streamline our development workflow. The latest one in our repertoire is the MVX Build Manager.

Our previous workflow consisted of TortoiseSVN to manage versioning, and external documents to keep track of release notes. We developed the MVX Build Manager which is integrated directly into the Unity IDE, allowing us to do the versioning and release notes all in one place.

 

Within the Build Manager, our developers can specify build profiles so we can create builds with different settings to different platforms simultaneously.

 

The release notes are automatically created based off categorised commit notes, and can include internal comments only for the development team.

 

Committing and updating from our SVN trunk is all done through the Build Manager so we never have to leave Unity.

The tool automatically exports release notes as a text file along with each build, so that Project Managers and clients can easily see what has changed since the last version.

1 Aug 2013

Training Workshop

After the success of our previous Instructional Design Innovation Workshop, we recently held another Training Workshop to show attendees the benefits of using immersive 3D worlds to train and induct personnel. We had a great turnout of people, from training, safety, HR and management backgrounds. This workshop was again organised and facilitated by Joanne Turbett of UpArrow Consulting, who did a fantastic job in engaging the audience and getting them to think outside of the box.

IMAG1068

The day started off with an icebreaker where attendees had to pick a postcard that reminded them of something and explain why, resulting in some humorous and interesting answers. After this, attendees shared their experiences on how inductions and training are currently delivered in their workplaces. We used the MVX Induction Demo as an example throughout the workshop, first demonstrating how key learning outcomes were identified and used as a focus during the instructional design process. The MVX Induction Demo was then played through, and attendees had the opportunity to map the content in the demo back to the original learning outcomes.

 

Photo 1-08-13 9 45 08 AM

After this, Joanne reviewed the different factors which make 3D virtual worlds engaging, and how they promote retention of information. Keeping this in mind, we then gave attendees information on the topic of fire extinguishers, and asked them to identify the key learning outcomes that are associated with the extinguishers and their use. Following this, the attendees got into small groups to storyboard possible ways of visualising and teaching these learning outcomes in an interactive 3D game. There were many creative ideas suggested, ranging from mini-games to match extinguishers to the correct types of fires they could be used on, animated cutscenes and scenarios, and different ways of teaching users to identify the types of fires.

The workshop finished off with lunch and discussions on ideas generated throughout the day, whilst a few tried out our other training demos. There was a lot of positive energy and enthusiasm as to what could be accomplished with immersive 3D training, and people who had never been exposed to this type of medium left with a lot of new ideas.

13 Jun 2013

Fire Extinguisher Training Tech Day

Last Friday saw one of the many exciting events the MVX team takes part in – a Tech Day.

Tech days for the team mean freedom to pursue an idea or concept that until then, may have had to been put on the back-burner. We can work in teams or alone, and a number of unique projects have emerged due to it.

This time however, was a group effort – the very first MVX internal game jam! The idea behind this topic being a chance to create something from the industry that has such a big impact on our work – games. Every Tech Day has brought something to the table to benefit MVX, and this was no exception – the project the team decided to undertake was based on training a player on the different extinguisher types and what fires they should be used on. The concept was to create an interactive, multiplayer system that functioned similarly to the Man Vs Machine mode of Valve’s TF2.

Prototyping

Early networking prototype – pills and boxes!

Look at those particles!

Look at those particles!

The team ready to fight fire.

The team ready to fight fire.

The team worked incredibly hard over 14 hours, and was able to produce a fully functional prototype – which we then got the entire office to play together!

It was a great day, and the team had a lot of fun working together. Far from finished, we’ve all decided to continue working on it in future, and look forward to sending it out and letting you all get to experience co-operative fire fighting!

4 Jun 2013

MVX wins Platinum 2013 LearnX Impact Award

LearnX

Sentient Computing and Woodside Energy were recently announced the Platinum Award winners in the Game or Simulation category of the 2013 LearnX Impact Awards. The purpose of the LearnX awards program is to:

  • Advance recognition of the impact that learning and development have on organisational success
  • Distinguish and acknowledge the impact that talented learning professionals have in cultivating and strengthening organisational capability
  • Recognise the effectiveness, benefits and impact that learning technologies have in the modern learning organisation

Our winning submission was our Heat Stress training module, developed for Woodside Energy. The training module was set in a 3D virtual environment which realistically represented the Pilbara region where Woodside’s Browse operations were located, and was designed to interactively and immersively teach users about heat stress, including: the symptoms to look out for, ways to prevent heat stress, and the appropriate procedures to follow in emergency scenarios.

The training module has since been completed by approximately 700 Browse employees and contractors, over 86% of which rated their experience as good, very good or excellent.

We would like to thank everyone from Sentient, Woodside and Torq who were involved with both the development of the module and the submission entry, for their valuable contributions towards this award.

15 May 2013

Our Oculus Rift VR headset arrives

Oculus Rift

On Friday the 10th May, Sentient Computing received our very own Oculus Rift kit. This was met with much enthusiasm, excitement and more than one exclamation of “WHOA!”

A bit of back story.

In August of 2012, OculusVR launched a crowd funding campaign on Kickstarter to fund the creation of the Oculus Rift, a Virtual Reality headset aiming to be both effective with its immersion, and affordable to the general public. Within a few hours, the Rift blew past its goal of $250,000, to reach an incredible $2.4 million at the close of the campaign 30 days later, nine times their initial target.

Skip forward 8 months, and the developer versions of the Rift begin shipping; a plethora of videos, pictures and demos appeared over the following weeks as eager devs got their hands on their very own Rift – and now Sentient has joined them.

The experience with the Rift is amazing; so amazing in fact, that it’s very difficult to understand what it’s like without experiencing it for yourself. We’ve all seen graphical fidelity improving over the years – greater numbers of polygons higher definition textures – but for all the beauty to be found in the digital landscape, we continue to watch it through a porthole, the video screen providing just a small window into those worlds, and a barrier to fully experiencing them. Enter the Rift, and that barrier is shattered; look straight ahead, and our view isn’t from a porthole, instead we are there – turn around and we don’t see the familiar walls and furnishings of the office, but instead an incredible vista from the world we have entered. Left, right, up, down, it doesn’t matter where you look – now we are truly experiencing the world as it was meant to be.

So where to from here? Well, that’s rather easy actually;

Training. Inductions. Simulation.

The immersive potential for training is huge – instead of simply having a trainee or contractor watch a video, answer a few questions and promptly forget the important bits, you could have them experience exactly what happens and how to handle a situation – cheaply, safely and in a way they will remember. Induct someone through a digital version of the very plant they will be working at, have them navigate their way to a muster point in a simulated emergency, or assist a coworker with a task. There are many other possibilities that a safe, immersive environment can provide.

We’ve already began working on integrating the Rift into a number of our demonstration projects, and look forward to giving our customers a chance to experience the Rift for themselves. Keep an eye out for upcoming events, as the Rift could be a feature presentation!

7 May 2013

Instructional Design Innovation Workshop

Last Friday we held a pilot training workshop (a pilot of a training workshop that is, not a workshop to train pilots – I wish!) in the Sentient boardroom. This Instructional Design Innovation Workshop was organised by Joanne Turbett of UpArrow Consulting, who is working with us to help facilitate our foray into the 3D training space.

Andy Raxworthy and Shannon Spark of CSBP, and Lee Stephens of Safety and Rescue Australia generously came along to the workshop to offer their valuable feedback. The workshop ran for just under 3 hours including a lunch break, and involved structured discussions on how our interactive 3D training solutions could be designed to improve existing training techniques.

photo

After undertaking a quick Lego challenge to put us in a creative mindset, we used Andy’s example of Working in Confined Spaces to define the goals and performance objectives of the training, and discussed how we would design the solution with respect to: Challenge, Achievement, Collaboration, Choice and Control.

What we gained from this workshop was not only good feedback as to how the workshop itself could be improved, but also a lot of valuable training insight from the trainers’ perspectives. We learnt about some of the problems with current forms of training, as well as some reasons why trainers may be hesistant to embrace this new 3D interactive training. We developed a good design outline for our Working in Confined Spaces example, and the trainers were ultimately very excited about the possibilities available with this type of training.

2 May 2013

Project Manager is AWOL

The other morning we discovered that a project that we were working on did not have a designated Project Manager, we also worked out that it was running on time and to budget.

So the question is – how important is a project manager?

To help answer this question – we are going to see how this project does without a PM and if I have the courage (stupidity?) to leave it alone.

Will update comments here as we go along.

24 Apr 2013

3D MVX Technology goes to Hong Kong

Sentient Computing recently attended Mines and Money in Hong Kong. This event has been running in Hong Kong for many years and attracts a large following of exploration companies, junior miners and investment /capital companies.

Big topics for the event is the state of the commodities market and the raising of funds for projects.

Sentient Computing took the opportunity to work with Bulletin Resources to create a 3D Fly Through video, which ran for 2 minutes and showcased the companies properties and Gold reserves.

This type of presentation has the ability to attract people’s attention quickly and create a lasting memory.

The response from many of the companies exhibiting was very positive and there was a large degree of interest from many of the exhibitors at the event.

28 Feb 2013

3D Animation Quality Demo

Sentient has put together a video demonstrating the quality of our pre-rendered 3D animations. These 3D animations can be used to show workplace scenarios and hazards in a visually immersive and memorable way.